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Hi Brainblasted!

I think this last update finally broke this injector, or at least part of it. 

This piece of code

<I c="SituationShiftInjector" i="snippet" m="injection_tools.situation_shift_injector" n="_Marquillo:ShiftInjector_Restaurant" s="16010680461997879822">
  <V n="references" t="zone_directors">
    <L n="zone_directors">
      <T>131555<!--zoneDirector_Restaurant--></T>
    </L>
  </V>
  <L n="situation_shifts">
    <U>
      <V n="shift_curve" t="shiftless">
        <U n="shiftless">
          <U n="_desired_siutations">
            <V n="desired_sim_count" t="literal">
              <U n="literal">
                <T n="value">1</T>
              </U>
            </V>
            <L n="weighted_situations">
              <U>
                <T n="situation">18152208837344111826<!--Marquillo:Situation_Busboy--></T>
              </U>
            </L>
          </U>
        </U>
      </V>
    </U>
  </L>
</I>
No longer works for injecting my custom situation into restaurants. :)

(-1)

Hey, I used your source code to make an injector for adding `object_based_situations_schedule` to the SchedulingZoneDirector. It's literally almost exactly the same as the SituationShiftInjector, just with a few variable name changes and adjustments to INSTANCE_TUNABLES. Are you OK with me distributing that edited file with mods that use it on my tumblr? I did re-name the classes and files and everything. And I'll link back to this post/give you credit, of course. Let me know, thanks!

(1 edit) (+1)

Hey man, has this been updated because the "SituationShiftInjector" isn't working for me :-(.

Can I email you? Are you on skype?

(+1)

Hey there! Can you give me some details? I haven’t been around for a bit to update mods.

(+1)

Well i made this situation snippet like the instructions said...

I renamed the class so that it wouldn't cause conflict.  

I wanted to add to the situation shifts in the zone directors listed so that it would spawn several "situationSimple_TempleSkeleton".

I've attached the script and package as I've added it to my mods folder, but I see no Temple skeletons :-( when i play.   Could you let me know where I'm going wrong, or if the script is out of date.

https://filebin.net/rgpx1tpu9f92dmmm

(+1)(-1)

Hey Dude , what happened??

(+1)

Life - folks do get busy, after all

(+1)(-1)

Hey man, do you do work on commission?

(+1)(-8)

Yeah, people get busy... but uhh, usually rather than a snarky response when asked what happened, they actually respond politely with a real response, and then they move on to actually helping like they said they would. But no big man, you don't need to be a decent human being, you can just be you, a non respectable person-thing.

(+3)

Being busy can mean that I don’t have the time to type a detailed response or investigate an issue. I have a lot of other things to take care of, with TS4 mods being a very minor priority.

It's been 3 years and this is still incredibly disrespectful. Why are y'all the worst consistently? Thank you for the mod Brain

bro wasn't even being disrespectful what are you on