+1. If you (Brain) are too busy with the mod, I would consider giving permission to other modders to fix it in the meantime. Given the mod is relied upon by other mods, it is a critical mod to update fast.
Hey, I used your source code to make an injector for adding `object_based_situations_schedule` to the SchedulingZoneDirector. It's literally almost exactly the same as the SituationShiftInjector, just with a few variable name changes and adjustments to INSTANCE_TUNABLES. Are you OK with me distributing that edited file with mods that use it on my tumblr? I did re-name the classes and files and everything. And I'll link back to this post/give you credit, of course. Let me know, thanks!
Well i made this situation snippet like the instructions said...
I renamed the class so that it wouldn't cause conflict.
I wanted to add to the situation shifts in the zone directors listed so that it would spawn several "situationSimple_TempleSkeleton".
I've attached the script and package as I've added it to my mods folder, but I see no Temple skeletons :-( when i play. Could you let me know where I'm going wrong, or if the script is out of date.
Yeah, people get busy... but uhh, usually rather than a snarky response when asked what happened, they actually respond politely with a real response, and then they move on to actually helping like they said they would. But no big man, you don't need to be a decent human being, you can just be you, a non respectable person-thing.
Being busy can mean that I don’t have the time to type a detailed response or investigate an issue. I have a lot of other things to take care of, with TS4 mods being a very minor priority.
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hello! will you have a chance to update this? the 10/22 game update unfortunately completely broke it.
+1. If you (Brain) are too busy with the mod, I would consider giving permission to other modders to fix it in the meantime. Given the mod is relied upon by other mods, it is a critical mod to update fast.
Hello. I can try to fix this injector. Which mods depend on it? I would like to know so I can test it.
Hi there, I believe Zero's Utility Mod - Walkby Filters Shared Tuning (NPCs) uses this injector.
https://www.patreon.com/posts/utility-walkby-45405335
down in simsland's new lot traits for residential rentals also uses it
That is a popular mod, I had no idea it also uses brain blasted's tool.
I can’t find it. A link would be helpful…
In case you're still looking for a mod that depends on this, here's a link to Waffle's Agnes Anywhere:
https://www.patreon.com/posts/agnes-anywhere-109737877
Here's the link: https://down-in-simsland.tumblr.com/post/738900138719936512/looking-for-testers-...
Lemme know if it doesn't work
https://sims-reblogs.tumblr.com/post/758826390559866880?is_related_post=1
waffle's agne's anywhere uses it too
Zer0's Expanded Realm of Magic uses it as well
This one also depend on this injector
https://www.patreon.com/posts/choose-high-mod-109533171
Hi! I wonder if you finally got it fixed? :/
Yes, on my Patreon: https://www.patreon.com/andirz
thank you @Andirz!
will this get updated soon? since the current pre Life and Death update broke this injector
Hi Brainblasted!
I think this last update finally broke this injector, or at least part of it.
This piece of code
<I c="SituationShiftInjector" i="snippet" m="injection_tools.situation_shift_injector" n="_Marquillo:ShiftInjector_Restaurant" s="16010680461997879822">
<V n="references" t="zone_directors">
<L n="zone_directors">
<T>131555<!--zoneDirector_Restaurant--></T>
</L>
</V>
<L n="situation_shifts">
<U>
<V n="shift_curve" t="shiftless">
<U n="shiftless">
<U n="_desired_siutations">
<V n="desired_sim_count" t="literal">
<U n="literal">
<T n="value">1</T>
</U>
</V>
<L n="weighted_situations">
<U>
<T n="situation">18152208837344111826<!--Marquillo:Situation_Busboy--></T>
</U>
</L>
</U>
</U>
</V>
</U>
</L>
</I>
No longer works for injecting my custom situation into restaurants. :)
Hey, I used your source code to make an injector for adding `object_based_situations_schedule` to the SchedulingZoneDirector. It's literally almost exactly the same as the SituationShiftInjector, just with a few variable name changes and adjustments to INSTANCE_TUNABLES. Are you OK with me distributing that edited file with mods that use it on my tumblr? I did re-name the classes and files and everything. And I'll link back to this post/give you credit, of course. Let me know, thanks!
Hey man, has this been updated because the "SituationShiftInjector" isn't working for me :-(.
Can I email you? Are you on skype?
Hey there! Can you give me some details? I haven’t been around for a bit to update mods.
Well i made this situation snippet like the instructions said...
I renamed the class so that it wouldn't cause conflict.
I wanted to add to the situation shifts in the zone directors listed so that it would spawn several "situationSimple_TempleSkeleton".
I've attached the script and package as I've added it to my mods folder, but I see no Temple skeletons :-( when i play. Could you let me know where I'm going wrong, or if the script is out of date.
https://filebin.net/rgpx1tpu9f92dmmm
Hey Dude , what happened??
Life - folks do get busy, after all
Hey man, do you do work on commission?
Yeah, people get busy... but uhh, usually rather than a snarky response when asked what happened, they actually respond politely with a real response, and then they move on to actually helping like they said they would. But no big man, you don't need to be a decent human being, you can just be you, a non respectable person-thing.
Being busy can mean that I don’t have the time to type a detailed response or investigate an issue. I have a lot of other things to take care of, with TS4 mods being a very minor priority.
It's been 3 years and this is still incredibly disrespectful. Why are y'all the worst consistently? Thank you for the mod Brain
bro wasn't even being disrespectful what are you on